
Plan & Go
A visual-novel game designed to support young adults in mastering travel planning through active decision-making and realistic scenarios.
My Role
Game Designer
Project Type
Self-Initiated
Timeline
Sept 2024 - Dec 2024
Tools Used
Figma, Sketchbook
Overview
Background
Players assume the role of Evelyn, a first-time traveler tasked with preparing and managing a journey abroad alongside her travel companion, Lena. By simulating realistic travel experiences and critical decision points, the game enables players to practice and internalize essential skills required for effective and confident travel planning.
Logic Model


Mechanism
Narrative-driven Dialogues

Red-text hint system

Decision-making with feedback
Search Engine: Seeka
Seeka is an in-game search engine that lets players look up key terms from dialogues to access informational cards, supporting decision-making and simulating real-world digital literacy.

Folder-style Card System
Folder-style Card System stores key info from dialogues and searches in organized, filterable cards—supporting retrieval, comparison, and real-life planning skills.

Calendar-based Planner
Calendar-based Planner lets players build daily itineraries by balancing cost, energy, and activity type—mirroring real travel planning in a simplified, game-like format.

Demo of Gameplay
Reflection
Takeaways
This was my first time designing a game on my own, and building the interactive demo in Figma was both fun and eye-opening. Through this process, I discovered the unique charm of narrative games—how simple dialogue and decisions can create deep engagement and meaningful learning experiences.
